Experience
Co-Creator, Lead Gameplay Systems Designer
Oddity Engine — Minneapolis, USA / Shanghai, China — May 2022 to Present
Oddity Engine — Minneapolis, USA / Shanghai, China — May 2022 to Present
- Co-created and led the design of Hubworld: Aidalon, a competitive card game currently in development, from initial concept through advanced prototyping and live-release planning.
- Balanced cards, abilities, and factions to ensure competitive integrity and long-term replayability.
- Authored comprehensive design documentation, gameplay rules, and player learning guides to onboard new players, standardize internal design processes, and support future expansions.
- Led iterative playtesting with internal and external testers, analyzing feedback to refine mechanics, improve onboarding, and optimize game flow.
- Planned and modeled product release formats, competitive modes, and content pipelines to support sustainable live development.
Game Design Consultant
Various Projects — August 2022 to Present
Various Projects — August 2022 to Present
- Advised indie and studio clients on product vision, design scope, scheduling, and risk mitigation.
- Developed tailored design documentation and best-practice frameworks to improve team efficiency and creative consistency.
- Audited and reorganized design databases, pipelines, and workflow tools to streamline collaboration across design, narrative, and art departments.
- Served as a creative consultant and problem-solver during early concept and pre-production phases, helping teams identify viable mechanics, gameplay loops, and narrative hooks.
- Evaluated and refined game pitches and prototypes, delivering detailed feedback, structural recommendations, and presentation strategies to strengthen publisher or investor readiness.
Game Narrative Designer
Yotta Games — Shanghai, China — January 2021 to January 2022; May 2023 to September 2025
Yotta Games — Shanghai, China — January 2021 to January 2022; May 2023 to September 2025
- Designed and implemented narrative content across large-scale live-service projects, including worldbuilding, character creation and development, and recurring story events.
- Rewrote and restructured the core narrative arc, resulting in a notable increase in player engagement and narrative retention.
- Collaborated with design, art, and animation departments to conceptualize character introductions and seasonal animations, providing narrative direction and feedback through all production stages.
- Produced comprehensive reference documents for new characters, alternate outfits, and cross-event storylines to maintain internal narrative consistency and brand cohesion.
- Wrote dialogue, voice lines, and event scripts; directed voice recording sessions; and selected final performances to ensure tonal accuracy and fidelity across dozens of unique personalities.
- Integrated generative AI tools (ChatGPT and DeepSeek) into the narrative and production workflow, improving writing efficiency and documentation quality.
Gameplay Systems & Game Narrative Designer
Fantasy Flight Games — Minneapolis, USA — January 2017 to May 2022
Fantasy Flight Games — Minneapolis, USA — January 2017 to May 2022
- Designed and maintained progression, resource, and character systems, including stats, abilities, and faction identities, across multiple IPs.
- Directed simultaneous development pipelines, coordinating deliverables across design, narrative, art, and production teams under tight publishing schedules.
- Planned, executed, and analyzed large-scale playtesting with up to one hundred participants, synthesizing feedback into actionable design and balance adjustments.
- Authored and curated extensive rules documentation and technical design guides to support long-term development and cross-department collaboration.
- Expanded the narrative foundations of flagship franchises, including Marvel, Star Wars, Android, Arkham Horror, and KeyForge, aligning mechanical systems with thematic storytelling.
- Collaborated with art and story directors to establish unified visual and narrative themes, ensuring consistent tone and brand alignment across multiple product families.
Accolades
Marvel Champions
Board Game Quest Awards 2019
Golden Geek Awards 2019
13th Annual Dice Tower Awards
Board Game Quest Awards 2019
- Winner of Best Cooperative Game
Golden Geek Awards 2019
- Runner Up for Best Card Game, Best Cooperative Game, and Best Solo Game
13th Annual Dice Tower Awards
- Nominee for Best Cooperative Game and Best Solo Game
Skills
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Design & Leadership
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Tools & Software
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Education
B.S. in Communication
Ohio University — Athens, Ohio, USA — September 2007 to June 2011
Ohio University — Athens, Ohio, USA — September 2007 to June 2011
- Digital Media: Special Effects, Games, and Animation
- English Studies Corollary: Creative Writing
Media Appearances
Marvel Champions
Android: Netrunner
Miscellaneous
- LMDT - T2E4 - Michael Boggs with us
- Episode 013: Resourceful - A conversation with designer Michael Boggs
- Critical Encounter - Issue 25 - Special Double Issue with Supreme Overlord Michael Boggs
- Gen Con Online 2020: Marvel Champions The Card Game
- Marvel Champions "Ask Me Anything" with Michael Boggs
- Marvel Champions Vol. 1, Issue 15, Michael Boggs Designer Questions
- Marvel Champions: HULK!
- Taking on the Green Goblin with Thor, Ms. Marvel, and Captain America!
- Q&A with Michael Boggs, Marvel Champions LCG Designer
- Captain America, Green Goblin, and Michael Boggs | Marvel Champions Weekend
- 118: Michael Boggs on Marvel Champions, Netrunner
- Marvel Champions: Vol. 1, Issue 001 - A talk with designer Michael Boggs // Bad Publicity
- Announcing the Ms. Marvel Hero Pack for Marvel Champions!
- Playing Marvel Champions The Card Game
- EP 3 - Amazing Friends: Michael Boggs
Android: Netrunner
- Michael Boggs Talks Netrunner - Fundamentals, Kitara, and the Future
- [Android: Netrunner] Michael Boggs - Restricted & Removed // Bad Publicity
- [Android: Netrunner] the one with Boggs // Bad Publicity
- The Source - Episode 20 - The Bogg Father (ft Michael Boggs: the lead designer of ANR)
- Building a Battered World (feat. Michael Boggs!)
- Episode 143 - Boggs Worlds Special
- Episode 120 - EXCLUSIVE Michael Boggs MWL Interview
- Episode 118 - Enhanced Boggs-In Protocol
- Episode 117 - The Whole Boggs and Dice
- Episode 4: Interview w/ Lead Designer of Netrunner Michael Boggs
- Episode 87: MWL and Core 2.0 w/ Michael Boggs
- Episode 77: MWL 1.2 w/ Michael Boggs
- Rotated, Revised, Restricted (ft. Michael Boggs)
- ETR: Interviews from #Netrunner Magnum Opus — Michael Boggs
- Jacking Out
- NAPD's Most Wanted
- Crime Never Ends
- Arrest Warrants Issued
- Enhanced Enforcement Tactics
- The Impetus of Evolution
- Thank you Michael Boggs
Miscellaneous