Co-Creator, Lead Gameplay Systems Designer
Primary Duties:
- Spearheaded the design of Hubworld: Aidalon from initial concept to live-release planning.
- Balanced complex game systems to ensure competitive integrity and long-term replayability.
- Authored design documentation to streamline player onboarding and support future expansions.
- Directed iterative playtesting and designed content pipelines for a sustainable live service.
Co-Creator, Gameplay Systems & Game Narrative Designer
Primary Duties:
- Pitched, designed, and developed the core system, as well as expandable gameline products.
- Managed large-scale playtests to evaluate product viability and adjust where needed.
- Worked with art directors and licensing coordinators to commission art for the Marvel IP.
- Engaged with the player community through interviews and Organized Play outreach.
Products: Core Set, The Green Goblin Scenario Pack, The Wrecking Crew Scenario Pack, Captain America Hero Pack, Ms. Marvel Hero Pack, Thor Hero Pack, Black Widow Hero Pack, Doctor Strange Hero Pack, Hulk Hero Pack, The Rise of Red Skull Expansion, Ant-Man Hero Pack, Wasp Hero Pack, Quicksilver Hero Pack, Scarlet Witch Hero Pack, The Once and Future Kang Scenario Pack, The Galaxy's Most Wanted Expansion, Star-Lord Hero Pack, Gamora Hero Pack, Drax Hero Pack, Venom Hero Pack, The Mad Titan's Shadow Expansion, Nebula Hero Pack, War Machine Hero Pack, Valkyrie Hero Pack, The Vision Hero Pack, The Hood Scenario Pack, Sinister Motives Expansion, Nova Hero Pack, Ironheart Hero Pack, Spider-Ham Hero Pack, SP//dr Hero Pack, Mutant Genesis Expansion, MojoMania Scenario Pack, Cyclops Hero Pack, Phoenix Hero Pack, Wolverine Hero Pack, Storm Hero Pack, Gambit Hero Pack, Rogue Hero Pack, NeXt Evolution Expansion, Psylocke Hero Pack, Angel Hero Pack, X-23 Hero Pack, Deadpool Hero Pack, Iceman Hero Pack, and Trickster Takeover Scenario Pack
Lead Gameplay System Designer, Co-Narrative Designer
Primary Duties:
- Pitched, designed, and developed data pack products and the final deluxe expansion.
- Maintained a competitive meta to ensure equal representation across factions and archetypes.
- Worked with art and story directors to craft narratives through theme and mechanics.
- Oversaw budgets, quotes, and freelancer contracts.
Products: Sovereign Sight Data Pack, Down the White Nile Data Pack, Council of the Crest Data Pack, The Devil and the Dragon Data Pack, Whispers in Nalubaale Data Pack, Kampala Ascendent Data Pack, Reign and Reverie Deluxe Expansion
Gameplay Systems Designer
Primary Duties:
- Designed encounter scenarios, each with a robust story and unique mechanic.
- Designed cards for each faction that enhanced new and existing play archetypes.
- Created art descriptions, working alongside art and story directors to expand the Arkham IP.
Products: The Feast of Hemlock Vale Campaign Expansion and The Feast of Hemlock Vale Investigator Expansion
Gameplay Systems Designer
Primary Duties:
- Co-designed and developed cards and mechanics for each faction.
- Interacted with local and external playtesters to gather and implement critical feedback.
- Created art descriptions while maintaining the utmost accuracy to the Star Wars IP.
Products: Empire at War (set 3), Legacies (set 4), Way of the Force (set 5), Rivals Draft Set, Luke Skywalker Starter Set, Boba Fett Starter Set, Across the Galaxy (set 6), Spark of Hope (set 7), General Grievous Starter Set, Obi-Wan Kenobi Starter Set.
Assistant Gameplay Systems Designer
Primary Duties:
- Co-designed and developed cards and mechanics for multiple factions.
- Created art descriptions, working alongside art and story directors to expand a new IP.
Products: Age of Ascension (set 2)