In Scrappers, you are a pilot scavenging the wreckage of an endless war. Salvage parts and scrap, fight for dominance, and be the last mech standing in this deckbuilding game for 2 to 4 players.
How to Win
At the end of the round, if the player to your left has 10 or more damage tokens in their resource pool, you win!
Card Types
Operation cards represent your mech's arsenal and protocols, providing powerful abilities. After you resolve an operation in your stack (see below), place the operation in your discard pile.
Upgrade cards represent your mech's salvaged equipment and hardware, providing protective shields and various benefits. After you resolve an upgrade in your stack, add it to your personal play area. The upgrade will remain there until it prevents damage of a certain type and is destroyed. (Red shields prevent impact damage; blue shields prevent energy damage.)
To setup, give each player a deck of six basic cards (indicated by the star icon in the bottom right). Next, shuffle together the advanced operations and upgrades (orange value in the bottom right), then divide them evenly into two central face-up decks.
The Stack
Your stack is a section of your personal play area with 5 total card slots. During the Command Phase, you will add cards to your stack either from your hand or from the draft area, filling up your stack one card at a time. Cards remain in your stack until the Activation Phase where they activate in the opposite order they were added.
Round Structure
Each round is broken into three phases: (1) Command, (2) Activation, and (3) Reboot.
(1) Command
During the command phase, priority of play alternates between each player in clockwise order, giving the player with priority the opportunity to place a card into the leftmost empty slot of their stack.
While you have priority, you can choose one of three options. Either:
After you assign, eject, or draft a card into the stack, the next player in clockwise order gain priority. And once there are five cards in each player's stack, the command phase ends.
(2) Activation
During the activation phase, cards are activated in the opposite order that they were placed into the stack (starting with the very last card placed and ending with the very first placed). Priority of activation alternates between each player in clockwise order, giving the player with priority the opportunity to resolve the rightmost card in their stack.
When you have priority, if the rightmost card in your stack is assigned (faceup and upright), resolve it.
If the rightmost card in your stack is ejected (facedown and upright), choose to either (A) take 1 fuel token from the bank and add it to your resource pool, or (B) take 1 scrap tokens from the bank and add it to your resource pool. Once you have made your choice, place the ejected card in your discard pile.
If the rightmost card in your stack is drafted (faceup and horizontal), pay its scrap cost by spending scrap tokens from your resource pool equal to its orange scrap value. Then, place that card in your personal discard pile.
Once there are no cards in any stack, the activation phase ends.
(3) Reboot
During the reboot phase, perform the following in order:
(1) Command
During the command phase, priority of play alternates between each player in clockwise order, giving the player with priority the opportunity to place a card into the leftmost empty slot of their stack.
While you have priority, you can choose one of three options. Either:
- Assign: Place one card from your hand faceup and upright into the leftmost empty slot of your stack.
- Eject: Place one card from your hand facedown and upright into the leftmost empty slot of your stack.
- Draft: Choose the top card of a shared deck or shared discard pile. Place that card faceup and sideways into the leftmost empty slot of your stack.
After you assign, eject, or draft a card into the stack, the next player in clockwise order gain priority. And once there are five cards in each player's stack, the command phase ends.
(2) Activation
During the activation phase, cards are activated in the opposite order that they were placed into the stack (starting with the very last card placed and ending with the very first placed). Priority of activation alternates between each player in clockwise order, giving the player with priority the opportunity to resolve the rightmost card in their stack.
When you have priority, if the rightmost card in your stack is assigned (faceup and upright), resolve it.
- For an operation card, pay its fuel cost (top-left green value) using fuel tokens from your resource pool, then trigger each ability in its text box from top to bottom. Once it has finished resolving, place the operation in your discard pile.
- For an upgrade card, pay its fuel cost, then add the upgrade to your personal play area.
If the rightmost card in your stack is ejected (facedown and upright), choose to either (A) take 1 fuel token from the bank and add it to your resource pool, or (B) take 1 scrap tokens from the bank and add it to your resource pool. Once you have made your choice, place the ejected card in your discard pile.
If the rightmost card in your stack is drafted (faceup and horizontal), pay its scrap cost by spending scrap tokens from your resource pool equal to its orange scrap value. Then, place that card in your personal discard pile.
Once there are no cards in any stack, the activation phase ends.
(3) Reboot
During the reboot phase, perform the following in order:
- If any player has 10 or more damage in their pool, the game ends.
- For 2 players, the player with the least damage in their damage pool wins; for 3 or more players, if the player immediately to your left has the most damage, you win.
- If players would tie, the first player wins, or the player closest to the first player in clockwise order wins.
- Each player discards any number of cards from their hand, then draws from their deck until they have 5 cards in hand.
- If your deck runs out of cards while you are drawing, reset your deck by shuffling your discard pile to form a new deck. Continue to draw until you have 5 cards in hand.
- Each player gains 1 fuel and 1 scrap from the bank and adds it to their resource pool.
- The first player discards the top card of each draft deck into its respective draft discard pile.
- The first player passes the first player token to the next player in clockwise order.
* All art included in this prototype is from the REXARD asset pack, intended only as a placeholder images.